Member Posts
Legacy Modded Controller
Im looking for a tutorial for modding a wireless 360 controller to have the ‘legacy’ scheme as default. There isnt one anywhere on the net, only southpaw mod for a wired controller. Ive seen that you guys had one posted a while back when you were at altcntrlgamer, though the link is now broken. It was put up by some Ron (croucher)? guy. Just wondering if anyone still has that tut as a pdf file and could post it up, because Im definately not the only person looking for it.
Unreal tournement 3
was wandering if anyone knew whether this game, on the PS3 has the option for legacy controls, i have a 360 and want to know as its out on the PS3, can anyone help!
Sweet Redo!!!
I thought this site was all, but dead… Sweet redo! I like the control lists at the top
I did notice the post pages are brown when you link to them… thought I’d mention it.
Good Job Guys
News
May 30th: Quake Wars

Enemy Territory: Quake Wars has been out for PC now for a while now. Unfortunately, the PS3 and Xbox 360 versions have yet to be released. Now there is new hope. Recently, console versions of the game has been oficially dated. Publisher Activision has announced that the console version of the game will be released on May 30.
If Quake 4, a launch title for Xbox 360 is any indication of what to expect for control styles, we are in good luck. Quake 4 had the standardized SPLG configurations and I wouldn’t expect less from Enemy Territory: Quake Wars.
Battlefield: Bad Controls (Forums on Fire)

I’ve been trying to post on the EA Forums for a while now and thought it was just impossible (maybe because I’m on a mac). After doing a search, however, it seems that even in my absence many people are speaking out against the lack of standardized SPLG control support. Check out these forum threads and start speaking out:
- NO Southpaw control?
- No southpaw configuration!
- Please add southpaw controller setup!!
- LEFT HANDED (SOUTHPAW) CONTROLS
- PETITION: Customisable Controls
- Feedback to the developer - add yours!
- Control Configurations
- EA and their choices with in game character controls and multiplayer options
Details of War

Details about the follow up to one of Xbox 360’s best SPLG supported games are finally coming to light. Though very sparse, the details do make one salivate for some locust ass kicking. It’s safe to assume this game, like it’s predecessor will support SPLG standardized control formats.
Here are some details quoted from ign.com:
"Many of the first game’s weapons will return, and active reloads will be back with minor (undisclosed) alterations. As many Gears watchers predicted, chainsaw duels will now be part of the experience, and a smattering of new weapons will be included, too. The article specifically mentions poison grenades (oh, the multiplayer possibilities) and something called a Gorgon burst pistol. If it’s anywhere near as sweet as the Boltok pistol from the first game, we’ll take three.
Much of the piece focuses on Gears of War 2’s technical advances, which appear to be plentiful. Gamers who followed Epic’s GDC appearance will be familiar with the terms “ambient occlusion” and “soft-body physics.” Yes, they’ll be included, as will hordes of independently animated on-screen enemies, advanced cinematic lighting and bumped-up water effects, all part of the new newest version of Unreal Engine 3.
The GI article is thin on multiplayer details, but the mag does confirm that a re-imagined version of the Gridlock map from the first game will be back. Co-op play will return and, in keeping with current trends, will allow players to drop-in and out of games dynamically. In a change from Gears of War, the sequel will allow each player to choose different difficulty levels in a co-op game, and those choices will affect each player’s experience when the team splits up.
Gears 2 will also add a difficulty level at the low end of the scale that promises to make the sequel even more approachable for casual gamers, but the higher difficulty settings will remain “truly devastating,” GI says.
We still don’t know much about the sequel’s storyline, which Epic promises will be more fleshed-out that its predecessor, which had something to do with Emergence Day, some dudes with guns and emulsion.
Delta Squad is split up when the sequel opens, and at least four new characters will be introduced as the story unfolds. Tai Kaliso is described as a spiritual warrior; Chairman Prescott is Hoffman’s dictatorial boss; Dizzy is a Stranded soldier/truck driver; and Maria Santiago is the wife of Marcus Fenix’s partner Dom, who embarks on a personal mission to save her in Gears of War 2.
The forced walking scenes that masked load times in the first game have also been replaced with a new system that is apparently more bearable than watching Marcus walk around with his finger in his ear while grunting at the disembodied voice of Anya. She’ll play more of a role in the sequel, too, finally getting her face in the action as an image on a video screen."